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CYBORG FPS GAME

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November Fall 2017 Final

Tags: Cyborg, FPS, Unity 3D, Game, Blender

Toolkits:  Blender (Modeling) , Unity (C#), Audacity (Audio), Photoshop

Instructor: Ramsey Nassar

 

How would we survive from the cyborg world? 

In 2121, almost all the humans become cyborgs, you are trapped in this world and want to escape. Under the time limitation, you have to escape from (or kills) those cyborgs and find the way out to freedom.

Cyborgs have entered in your Maze. You are trying to find the way out. 

 

 

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PROCESS  ( ITERATION FlOW)

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PROCESS  (DETAILS)

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4.0 DEMO WITHOUT MENU

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ITERATING 1.0

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View:  

Building the first model - white wall & simple floor

Player - two guns selections; player’s movement - one enemy in the front (as a test) 

Function : Enemy simple AI , start moving when player get close enough

Pickups: health, machine-gun ammo

Problem ( How we found problems? During the user-test class) 

Enemy can only move towards the player and cross the wall 

The speed of bullet is so fast that player can hardly pass 

Shooting animation’s direction of enemy is wrong (can’t follow the correct target)

Simple gun without recoil 

Direction misleading (lack of clear mapping direction) 

No counting time, No add time objects 

People are easily fail and get boring 

Enemy could move only if player is in the certain area 

Change: 

  Enemy can be flexible 

  Upgrade the enemy AI 

  Correct the shooting animation’s direction of enemy

  Gun with recoil 

  Update the model and make it interesting (related to Cyborg World)

  Add counting time and add-time objects

  Trigger song 

 

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ITERATING 2.0

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View:

Enemy can follow you and avoid crossing the wall  (two kind of enemies in the map - shooter and charger) 

Slower the bullet (make bullets slower but more and more popping up; change the bullet’s looking) ! 

Correct the shooting direction (change the character’s animation) 

Gun with recoil 

Update the model and make it interesting (related to Cyborg World)

Counting time and add-time objects 

Trigger song (using audacity to add the voice) 

Enemy can detect the player once they are attacked  

Add MiniMap and direction 

Add the next challenge after players find the way out (build the revolving exit direction) 

 

Problem ( How we found problems? Ask many friends especially roommates 0 0.) 

Players without FPS experience are hardly control the gun shooting because of the recoil

Enemies are too strong (especially the “charger”)

The textures of floor don’t work well  

Enemies in bonus level is so strong 

Players are hard to find the way out 

Exit logo can be seen in the beginning (I guess it’s a bug = =/.) 

Change

Create two modes for players (simple and hard)

Add Menu for players to choose 

Record more voice and trigger 

Change enemies damage output 

Create an object, make an exit png file and build the material 

 

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ITERATING 3.0

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WechatIMG18.jpeg

View:

 

  • Build the menu with simple and hard modes

  • More voice

  • Lower enemies damage output

  • Change the exit file

  • Make the model more interesting

Problem ( How we found problems? Game testing on Thursday) 

  • No clue whether the player shoots the enemies

  • Target crosshair is small

  • Wall are tall

  • Direction arrow is confusing

  • No standout text to indicate the health and bullets

  • Add one more final level

  • Add Map (+M)

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ITERATING 4.0

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View:

  • Better crosshair

  • VFX Feedback for hitting the enemy

  • UI upgrades

  • Standout text to indicate the health and bullets

  • Final level (The BIG BOSS)

  • Add Map (Keyboard.M)

  • Better animation for the player

 

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