Yunzhu Li

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Little Einstein Website

Overview

Online Toy Store UX Design

Design an online web store for our client Little Einstein, which is an STEM toy store. This project is aiming to train our comprehensive abilities on UX research rather than UX design. I was solely responsible for the client's research, user research ( persona research ) and competitive research.

Role

UX Design / User Research / UI Design

Collaborators

Yunzhu Li / Tianyue Wu / Yiping Wang

Design Process

Client Research

Little Einstein is a new online retailer of curated and innovative learning kits for kids. It was formerly a beloved shop in Park Slope Brooklyn that sold all types of DIY kits (both analog and digital), but the storefront was too expensive and the shop closed in 2012. The owner wants to convert the store to online only and the owner (Alberta) now wants to focus her inventory on technology and electronics products geared towards kids ages 4 - 15.

Clients’ Needs

Based on our client’s proposal, we collected her actual needs at first as below. Basically speaking, the owner hopes the online store can not only be a commercial place but also an educational place. Client’s Proposal: https://docs.google.com/document/d/17otbNLOrgR5PGGUqmFHieRR8GgzZTxuzT0XbZ1rDN2M/edit

Brainstorm & Contextual Inquiry

According to our first research, we did three brainstorming in total to ensure the normal website’s using process is correct and smooth. We also came up with four main functions that we need: Shop, Community, Education and Profile. We especially highlight three functions to keep special.

After we had a basic understanding of online toy store, we went to a local toy store to take contextual inquiry. We did a questionnaire at first and prepared to interview the employees, the customers and the kids (if it is possible).

Persona

Comparative Analysis

So based on all of the former research, we did a complete comparative analysis and came up with our core functions as below

Card Sorting

First Version

At first we sorted the products by STEAM, but it seems not as useful as ability radar

1st User Test

We did the first user test about which category is better

Radar Graph Wins!

After tested with 5 people, we found 4 people chose the ability radar, so finally we used ability radar as the main category method

Sitemap

First Site Map

Includes Four Main Pages: Shop, Community, Education, Profile. Two global functions: Cart and Log in

Second User Test

We invited our roommates to take a test and noticed that profile and log in is repeated and the relationship between homepage and main pages are wrong

Iterated Site Map

Second version we merge profile and log in into a global function, and add the homepage as a new page

User Flow

Paper Prototype & User Tasks

  • Shop without signing in

Our first user Kevin said sometimes he just wants to buy something directly without log in, so we need to add a quick checkout

  • Sign In / Sign Up

Added different sign in/sign up pages depend on different user tasks.  (By click profile and by checking out from the cart)

  • Image Direction

  • Image of the product on product page too close to related products area, sometimes misunderstanding

Wireframes

Interactive Prototype / User Testing: Interactive Prototype

  • Category Reminder

Category icons should have recognizable reminder

  • Back Links

Place order page should have button to go back to cart and the other back links

  • Message Page

Quick link to track package

  • Recommend Links

Added functions on the confirmation page to community and education part

UI Design

Homepage - AI Assistance

Community - Workshop

Cart Page - Cart Compare

Education - Online Product Test

Education Page

Shop Page - Product Page

Evaluation

Self-Evaluation

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