Week 2 - Purple World

This week I tried to use 3ds max and Unreal to create a white sand environment.

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A World of “Ice and Fire”

I want to create a radical inclusion world which includes several characters. They will take you into different levels and show you different aspects of this world

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Second Week - Calibration and Rigid body Lab

Unlike previous week which only Create Optitrack Client Origin and object, we calibrated the room and created a skeleton for our team this week. We have some difficulties rigging our model in unreal since we realized each part has to named step by step.

How-To for the MoCap System 

A. Start and Calibration 

a. Wanding 

Before wanding, we need to check the number to make sure there is no marker. 

Make sure that every connected cameras get over 10,000 markers

b. Calculate

When it shows exceptional, it is ok to use.

c. Positioning

When those cameras are tilted, we use Z-axis stand to adjust the position.

B. Marker Up

Open the Skeleton pane and choose a marker set you wish to use. Follow the skeleton avatar diagram for placing the markers. If you are using a mocap suit, make sure that the suit fits as tightly as possible. Motive derives the position of each body segment from related markers that you place on the suit. (make sure there are 41 marks each person)

Thanks to Izzy

Thanks to Izzy

Make sure all marks are positioned correctly

Make sure all marks are positioned correctly

C. Define Skeletons and Rigid Bodies

To define a rigid body, simply select three or more markers in the Perspective View, right-click, and select Rigid Body → Create Rigid Body From Selected. You can also utilize CTRL+T hotkey for creating rigid body assets.

D. Record Data

Once the volume is calibrated and skeletons are defined, now we are ready to capture. In the Control Deck at the bottom, press the dimmed red record button or simply press the spacebar when in the Live mode to begin capturing.

E. Import models into UE4

(We use Mixamo to download one character and name each skeleton in UE4)

Below is the tutorial that Todd helped us out rigging our monster using Teamviewer)

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E. Data Streaming and Acting

Simi and I were doing acting while our other team members doing recordings and moving chairs