Cycle is an immersive Motion Capture, Dance and Martial Art performance inspired by traditional asian martial art and the Five Animal play in Qigong. It tells the cyclical tale of life through stages of growth, struggle and seeking wisdom and depicts them through their associated animals, seasons and natural elements that are associated. Featuring spatial projection, a central hologram and interactive animated natural environment, Cycle invites the audience to immerse in a fantastical world of movement and sound and join our hero to meet the challenge of the elements. Incorporating motion capture, animation, real-time visual effects and interaction design, the project is the culmination of a collaboration between the Integrated Digital Media Program and the Interactive Telecommunications Program at New York University
Yunzhu, Barak Chamo, Kai Hung, Pratik Jain and featuring performances by
Raziman Sabrini and Chaery Mon
ChenyuSun.
Unreal Engine, Substance Painter, 3dsMax, Projector Mapping
Exploring post-processing and Minimalist aesthetics to create a subtle environment that focuses attention on motion, atmosphere and connotation.
Tiger - Wood - Spring - Anger - Qi&Shen 气和神
Deer - Water - Winter - Fear - Root of Life
Bear - Earth - Late Summer - Worry - Guqi 骨气
Monkey - Fire - Summer - Joy - Spirit
Crane - Metal - Autumn - Sadness - Qi 气
Character will perform martial art with spiritual animals comes out and perform together. Both of human and animal are covered by inner energy.
For character design, I use 3dsMAX to model the characters and then rig them with HumanIK before bringing to Unreal.
Red face contains derogatory meaning, representing loyalty
Black face is neutral, representing wise
The blue face and the green face are also neutral, representing the grasshopper hero
Yellow face and white face contain derogatory meaning, representing fierce
The golden face and the silver face are mysterious and represent the demon
生(sheng, male role)
旦(dan, female role)
净(jing, painted face)
末(mo, male)
丑(chou, clown)